This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200431
name[双翼の独奏歌]神崎蘭子
chara_id198
rarity5
attribute2
title_flag1
evolution_id200432
series_id200431
pose9
place404
evolution_type8
album_id1980090
open_story_id3010
open_dress_id0
skill_id200431
leader_skill_id31
grow_type1
hp_min35
vocal_min1333
dance_min1619
visual_min2501
hp_max35
vocal_max2564
dance_max3114
visual_max4810
bonus_hp2
bonus_vocal129
bonus_dance156
bonus_visual241
solo_live0
star_lesson_type3
disp_order1175
charachara_data_t(chara_id=198, name='神崎蘭子', name_kana='かんざきらんこ', age=14, home_town=9, height=156, weight=41, body_size_1=81, body_size_2=57, body_size_3=80, birth_month=4, birth_day=8, constellation=1002, blood_type=2001, hand=3001, favorite='絵を描くこと', voice='内田真礼', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=0, type=2, base_card_id=200025, bus_vo_value=638, bus_da_value=2387, bus_vi_value=4666, kanji_spaced='神崎 蘭子', kana_spaced='かんざき らんこ', conventional='Kanzaki Ranko', valist=[])
has_spreadTrue
has_signFalse
name_only神崎蘭子
title双翼の独奏歌
skillskill_data_t(id=200431, skill_name='魂の共鳴', explain='11秒毎、中確率でかなりの間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=114, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f53954719d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f5395471950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=31, name='クールメイク', explain='クールアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5453
overall_max10488
overall_bonus526
valist[]
best_stat1