This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200445
name[サンライトマリナー]水木聖來
chara_id179
rarity5
attribute2
title_flag1
evolution_id200446
series_id200445
pose5
place423
evolution_type8
album_id1790050
open_story_id3052
open_dress_id0
skill_id200445
leader_skill_id31
grow_type1
hp_min35
vocal_min1307
dance_min1580
visual_min2415
hp_max35
vocal_max2513
dance_max3039
visual_max4645
bonus_hp2
bonus_vocal126
bonus_dance152
bonus_visual233
solo_live0
star_lesson_type3
disp_order1215
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=179, name='水木聖來', name_kana='みずきせいら', age=23, home_town=45, height=155, weight=43, body_size_1=82, body_size_2=55, body_size_3=80, birth_month=4, birth_day=27, constellation=1001, blood_type=2002, hand=3001, favorite='犬の散歩', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=2, base_card_id=200155, bus_vo_value=4660, bus_da_value=1866, bus_vi_value=1165, special_type=0, kanji_spaced='水木 聖來', kana_spaced='みずき せいら', conventional='Mizuki Seira', valist=[])
has_spreadTrue
has_signFalse
name_only水木聖來
titleサンライトマリナー
skillskill_data_t(id=200445, skill_name='スプラッシュダンス', explain='18秒毎、中確率でかなりの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=18, value=1, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=31, name='クールメイク', explain='クールアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10197
overall_bonus511
valist[]
best_stat1