This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200481
name[福を呼ぶ舞姫]鷹富士茄子
chara_id233
rarity7
attribute2
title_flag1
evolution_id200482
series_id200481
pose5
place86
evolution_type11
album_id2330050
open_story_id3169
open_dress_id2063
skill_id200481
leader_skill_id80
grow_type1
hp_min40
vocal_min1974
dance_min1974
visual_min1974
hp_max40
vocal_max4112
dance_max4112
visual_max4112
bonus_hp2
bonus_vocal206
bonus_dance206
bonus_visual206
solo_live0
star_lesson_type4
disp_order1323
charachara_data_t(chara_id=233, name='鷹富士茄子', name_kana='たかふじかこ', age=20, home_town=15, height=160, weight=43, body_size_1=88, body_size_2=57, body_size_3=88, birth_month=1, birth_day=1, constellation=1007, blood_type=2003, hand=3001, favorite='隠し芸', voice='森下来奈', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=2, base_card_id=200337, bus_vo_value=951, bus_da_value=2116, bus_vi_value=4623, kanji_spaced='鷹富士 茄子', kana_spaced='たかふじ かこ', conventional='Takafuji Kako', valist=[])
has_spreadTrue
has_signTrue
name_only鷹富士茄子
title福を呼ぶ舞姫
skillskill_data_t(id=200481, skill_name='慶賀の演舞', explain='12秒毎、高確率で少しの間、直前に発動した他アイドルの特技効果を繰り返す', skill_type=16, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=12, value=1, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f072e85c7b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f072e85c730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=80, name='フォーチュンプレゼント', explain='LIVEクリア時、特別報酬を追加で獲得', type=30, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=0, up_type=1, up_value=10, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5922
overall_max12336
overall_bonus618
valist[]
best_stat7