This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200499
name[招福萬来]相川千夏
chara_id172
rarity5
attribute2
title_flag1
evolution_id200500
series_id200499
pose5
place1
evolution_type8
album_id1720050
open_story_id3240
open_dress_id0
skill_id200499
leader_skill_id33
grow_type1
hp_min78
vocal_min1737
dance_min1762
visual_min1890
hp_max78
vocal_max3340
dance_max3389
visual_max3634
bonus_hp4
bonus_vocal167
bonus_dance170
bonus_visual182
solo_live0
star_lesson_type3
disp_order1373
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=172, name='相川千夏', name_kana='あいかわちなつ', age=23, home_town=12, height=161, weight=43, body_size_1=82, body_size_2=56, body_size_3=85, birth_month=11, birth_day=11, constellation=1009, blood_type=2002, hand=3001, favorite='カフェで読書', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200005, bus_vo_value=2195, bus_da_value=4672, bus_vi_value=824, special_type=0, kanji_spaced='相川 千夏', kana_spaced='あいかわ ちなつ', conventional='Aikawa Chinatsu', valist=[])
has_spreadTrue
has_signFalse
name_only相川千夏
title招福萬来
skillskill_data_t(id=200499, skill_name='マメ知識', explain='11秒毎、中確率で少しの間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=3, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=33, name='クールエナジー', explain='クールアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5389
overall_max10363
overall_bonus519
valist[]
best_stat5