This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200593
name[アンデッド・ダンスロック]白坂小梅
chara_id214
rarity5
attribute2
title_flag1
evolution_id200594
series_id200593
pose17
place595
evolution_type8
album_id2140170
open_story_id3623
open_dress_id0
skill_id200593
leader_skill_id31
grow_type1
hp_min35
vocal_min1233
dance_min1497
visual_min2309
hp_max35
vocal_max2372
dance_max2878
visual_max4440
bonus_hp2
bonus_vocal119
bonus_dance144
bonus_visual222
solo_live0
star_lesson_type3
disp_order1651
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=214, name='白坂小梅', name_kana='しらさかこうめ', age=13, home_town=3, height=142, weight=34, body_size_1=65, body_size_2=50, body_size_3=70, birth_month=3, birth_day=28, constellation=1002, blood_type=2003, hand=3002, favorite='ホラー・スプラッタ映画鑑賞\u3000心霊スポット巡り', voice='桜咲千依', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=0, spine_size=0, personality=4, type=2, base_card_id=200083, bus_vo_value=2798, bus_da_value=3892, bus_vi_value=3565, special_type=0, kanji_spaced='白坂 小梅', kana_spaced='しらさか こうめ', conventional='Shirasaka Koume', valist=[])
has_spreadTrue
has_signFalse
name_only白坂小梅
titleアンデッド・ダンスロック
skillskill_data_t(id=200593, skill_name='Scarlet Night', explain='4秒毎、高確率で一瞬の間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=115, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=31, name='クールメイク', explain='クールアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5039
overall_max9690
overall_bonus485
valist[]
best_stat1