This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200603
name[ワイルドドライブ]木場真奈美
chara_id183
rarity5
attribute2
title_flag1
evolution_id200604
series_id200603
pose5
place92
evolution_type8
album_id1830050
open_story_id3678
open_dress_id0
skill_id200603
leader_skill_id30
grow_type1
hp_min35
vocal_min1305
dance_min2418
visual_min1579
hp_max35
vocal_max2509
dance_max4650
visual_max3036
bonus_hp2
bonus_vocal126
bonus_dance233
bonus_visual152
solo_live0
star_lesson_type3
disp_order1681
charachara_data_t(chara_id=183, name='木場真奈美', name_kana='きばまなみ', age=25, home_town=42, height=172, weight=50, body_size_1=88, body_size_2=60, body_size_3=89, birth_month=8, birth_day=8, constellation=1011, blood_type=2003, hand=3001, favorite='筋トレ・料理', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=2, base_card_id=220231, bus_vo_value=2186, bus_da_value=4680, bus_vi_value=825, kanji_spaced='木場 真奈美', kana_spaced='きば まなみ', conventional='Kiba Manami', valist=[])
has_spreadTrue
has_signFalse
name_only木場真奈美
titleワイルドドライブ
skillskill_data_t(id=200603, skill_name='ゴールデンラッシュ', explain='7秒毎、中確率で少しの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=115, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa567133a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fa5671339d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=30, name='クールステップ', explain='クールアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10195
overall_bonus511
valist[]
best_stat2