This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200615
name[ラッシュ・ロワイヤル]瀬名詩織
chara_id203
rarity5
attribute2
title_flag1
evolution_id200616
series_id200615
pose5
place621
evolution_type8
album_id2030050
open_story_id3712
open_dress_id0
skill_id200615
leader_skill_id33
grow_type1
hp_min78
vocal_min1620
dance_min1748
visual_min1595
hp_max78
vocal_max3116
dance_max3361
visual_max3067
bonus_hp4
bonus_vocal156
bonus_dance169
bonus_visual154
solo_live0
star_lesson_type3
disp_order1709
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=203, name='瀬名詩織', name_kana='せなしおり', age=19, home_town=53, height=165, weight=48, body_size_1=85, body_size_2=58, body_size_3=83, birth_month=1, birth_day=10, constellation=1007, blood_type=2001, hand=3001, favorite='海沿いを散歩', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200287, bus_vo_value=561, bus_da_value=4643, bus_vi_value=2487, special_type=0, kanji_spaced='瀬名 詩織', kana_spaced='せな しおり', conventional='Sena Shiori', valist=[])
has_spreadTrue
has_signFalse
name_only瀬名詩織
titleラッシュ・ロワイヤル
skillskill_data_t(id=200615, skill_name='駆け抜ける白波', explain='7秒毎、高確率でわずかな間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=33, name='クールエナジー', explain='クールアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4963
overall_max9544
overall_bonus479
valist[]
best_stat6