This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200621
name[春暁の紅姫]神崎蘭子
chara_id198
rarity5
attribute2
title_flag1
evolution_id200622
series_id200621
pose13
place86
evolution_type8
album_id1980130
open_story_id3725
open_dress_id0
skill_id200621
leader_skill_id45
grow_type1
hp_min35
vocal_min1298
dance_min2426
visual_min1575
hp_max35
vocal_max2497
dance_max4665
visual_max3029
bonus_hp2
bonus_vocal125
bonus_dance234
bonus_visual152
solo_live1001
star_lesson_type3
disp_order1735
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=198, name='神崎蘭子', name_kana='かんざきらんこ', age=14, home_town=9, height=156, weight=41, body_size_1=81, body_size_2=57, body_size_3=80, birth_month=4, birth_day=8, constellation=1002, blood_type=2001, hand=3001, favorite='絵を描くこと', voice='内田真礼', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=0, type=2, base_card_id=200025, bus_vo_value=638, bus_da_value=2387, bus_vi_value=4666, special_type=0, kanji_spaced='神崎 蘭子', kana_spaced='かんざき らんこ', conventional='Kanzaki Ranko', valist=[])
has_spreadTrue
has_signFalse
name_only神崎蘭子
title春暁の紅姫
skillskill_data_t(id=200621, skill_name='目覚めし鼓動', explain='9秒毎、中確率でライフを15消費し、しばらくの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=15, cutin_type=2, condition=9, value=118, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=45, name='クールアビリティ', explain='クールアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5299
overall_max10191
overall_bonus511
valist[]
best_stat2