This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200625
name[スプラッシュビューティー]ケイト
chara_id202
rarity5
attribute2
title_flag1
evolution_id200626
series_id200625
pose5
place134
evolution_type8
album_id2020050
open_story_id3773
open_dress_id0
skill_id200625
leader_skill_id31
grow_type1
hp_min35
vocal_min1303
dance_min1578
visual_min2421
hp_max35
vocal_max2505
dance_max3034
visual_max4655
bonus_hp2
bonus_vocal126
bonus_dance152
bonus_visual233
solo_live0
star_lesson_type3
disp_order1757
charachara_data_t(chara_id=202, name='ケイト', name_kana='けいと', age=20, home_town=52, height=157, weight=45, body_size_1=83, body_size_2=59, body_size_3=85, birth_month=8, birth_day=15, constellation=1011, blood_type=2004, hand=3001, favorite='日本の雑誌を見るコト', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=0, type=2, base_card_id=200029, bus_vo_value=4626, bus_da_value=700, bus_vi_value=2365, kanji_spaced='ケイト', kana_spaced='けいと', conventional='Kate', valist=[])
has_spreadTrue
has_signFalse
name_onlyケイト
titleスプラッシュビューティー
skillskill_data_t(id=200625, skill_name='テンプテーションダンス', explain='9秒毎、中確率でしばらくの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=115, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa567133a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fa5671339d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=31, name='クールメイク', explain='クールアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10194
overall_bonus511
valist[]
best_stat1