This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200635
name[色とりどりのゆめ]成宮由愛
chara_id218
rarity7
attribute2
title_flag1
evolution_id200636
series_id200635
pose7
place76
evolution_type11
album_id2180070
open_story_id3797
open_dress_id2051
skill_id200635
leader_skill_id53
grow_type1
hp_min40
vocal_min1772
dance_min2709
visual_min1466
hp_max40
vocal_max3692
dance_max5643
visual_max3054
bonus_hp2
bonus_vocal185
bonus_dance283
bonus_visual153
solo_live0
star_lesson_type4
disp_order1787
charachara_data_t(chara_id=218, name='成宮由愛', name_kana='なるみやゆめ', age=13, home_town=35, height=150, weight=40, body_size_1=72, body_size_2=51, body_size_3=73, birth_month=11, birth_day=3, constellation=1009, blood_type=2003, hand=3003, favorite='写生・水彩画', voice='', model_height_id=1, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=3, type=2, base_card_id=200195, bus_vo_value=2730, bus_da_value=3861, bus_vi_value=3663, kanji_spaced='成宮 由愛', kana_spaced='なるみや ゆめ', conventional='Narumiya Yume', valist=[])
has_spreadTrue
has_signTrue
name_only成宮由愛
title色とりどりのゆめ
skillskill_data_t(id=200635, skill_name='フェアリアル・スケッチ', explain='8秒毎、高確率でわずかな間、COMBOボーナス13%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=113, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f665363aea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f665363ae18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=53, name='クールステップ', explain='クールアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5947
overall_max12389
overall_bonus621
valist[]
best_stat2