This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200651
name[未完成の歴史]二宮飛鳥
chara_id230
rarity5
attribute2
title_flag1
evolution_id200652
series_id200651
pose15
place677
evolution_type8
album_id2300150
open_story_id3921
open_dress_id0
skill_id200651
leader_skill_id83
grow_type1
hp_min35
vocal_min1624
dance_min2491
visual_min1342
hp_max35
vocal_max3124
dance_max4790
visual_max2580
bonus_hp2
bonus_vocal157
bonus_dance240
bonus_visual129
solo_live0
star_lesson_type3
disp_order1829
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=230, name='二宮飛鳥', name_kana='にのみやあすか', age=14, home_town=40, height=154, weight=42, body_size_1=75, body_size_2=55, body_size_3=78, birth_month=2, birth_day=3, constellation=1004, blood_type=2002, hand=3001, favorite='ヘアアレンジ、ラジオを聴くこと、漫画を描くこと', voice='青木志貴', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=4, type=2, base_card_id=200093, bus_vo_value=1490, bus_da_value=4633, bus_vi_value=1567, special_type=0, kanji_spaced='二宮 飛鳥', kana_spaced='にのみや あすか', conventional='Ninomiya Asuka', valist=[])
has_spreadTrue
has_signFalse
name_only二宮飛鳥
title未完成の歴史
skillskill_data_t(id=200651, skill_name='孤独を飼い馴らして', explain='11秒毎、高確率でしばらくの間、ライフ値が多いほどCOMBOボーナスアップ', skill_type=25, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=2, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=83, name='トリコロール・ステップ', explain='3タイプ全てのアイドル編成時、全員のダンスアピール値80%アップ', type=20, need_cute=1, need_cool=1, need_passion=1, target_attribute=4, target_param=3, up_type=1, up_value=80, special_id=12, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5457
overall_max10494
overall_bonus526
valist[]
best_stat2