This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200665
name[マーチング☆メロディー]佐城雪美
chara_id205
rarity5
attribute2
title_flag1
evolution_id200666
series_id200665
pose9
place80
evolution_type8
album_id2050090
open_story_id4014
open_dress_id0
skill_id200665
leader_skill_id31
grow_type1
hp_min35
vocal_min1572
dance_min1294
visual_min2431
hp_max35
vocal_max3024
dance_max2489
visual_max4675
bonus_hp2
bonus_vocal152
bonus_dance125
bonus_visual234
solo_live1001
star_lesson_type3
disp_order1881
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=205, name='佐城雪美', name_kana='さじょうゆきみ', age=10, home_town=25, height=137, weight=30, body_size_1=63, body_size_2=47, body_size_3=65, birth_month=9, birth_day=28, constellation=1003, blood_type=2003, hand=3001, favorite='ペット(黒猫)と会話', voice='中澤ミナ', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=4, type=2, base_card_id=200075, bus_vo_value=2492, bus_da_value=3902, bus_vi_value=3861, special_type=0, kanji_spaced='佐城 雪美', kana_spaced='さじょう ゆきみ', conventional='Sajo Yukimi', valist=[])
has_spreadTrue
has_signFalse
name_only佐城雪美
titleマーチング☆メロディー
skillskill_data_t(id=200665, skill_name='はじめての音色', explain='7秒毎、高確率でわずかな間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=115, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=31, name='クールメイク', explain='クールアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5297
overall_max10188
overall_bonus511
valist[]
best_stat1