This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200669
name[無重力シャトル]新田美波
chara_id185
rarity5
attribute2
title_flag1
evolution_id200670
series_id200669
pose15
place702
evolution_type8
album_id1850150
open_story_id4039
open_dress_id0
skill_id200669
leader_skill_id30
grow_type1
hp_min35
vocal_min1458
dance_min2387
visual_min1171
hp_max35
vocal_max2803
dance_max4590
visual_max2252
bonus_hp2
bonus_vocal141
bonus_dance230
bonus_visual113
solo_live0
star_lesson_type3
disp_order1895
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=185, name='新田美波', name_kana='にったみなみ', age=19, home_town=47, height=165, weight=45, body_size_1=82, body_size_2=55, body_size_3=85, birth_month=7, birth_day=27, constellation=1011, blood_type=2004, hand=3001, favorite='ラクロス、資格取得', voice='洲崎綾', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200019, bus_vo_value=1825, bus_da_value=4667, bus_vi_value=1199, special_type=0, kanji_spaced='新田 美波', kana_spaced='にった みなみ', conventional='Nitta Minami', valist=[])
has_spreadTrue
has_signFalse
name_only新田美波
title無重力シャトル
skillskill_data_t(id=200669, skill_name='止まらないトキメキ', explain='9秒毎、中確率でライフを15消費し、しばらくの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=15, cutin_type=2, condition=9, value=118, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=30, name='クールステップ', explain='クールアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5016
overall_max9645
overall_bonus484
valist[]
best_stat2