This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200681
name[Max Beat]鷹富士茄子
chara_id233
rarity5
attribute2
title_flag1
evolution_id200682
series_id200681
pose11
place159
evolution_type8
album_id2330110
open_story_id4073
open_dress_id0
skill_id200681
leader_skill_id30
grow_type1
hp_min35
vocal_min1179
dance_min2376
visual_min1463
hp_max35
vocal_max2268
dance_max4570
visual_max2813
bonus_hp2
bonus_vocal114
bonus_dance229
bonus_visual141
solo_live0
star_lesson_type3
disp_order1925
charachara_data_t(chara_id=233, name='鷹富士茄子', name_kana='たかふじかこ', age=20, home_town=15, height=160, weight=43, body_size_1=88, body_size_2=57, body_size_3=88, birth_month=1, birth_day=1, constellation=1007, blood_type=2003, hand=3001, favorite='隠し芸', voice='森下来奈', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=2, base_card_id=200337, bus_vo_value=951, bus_da_value=2116, bus_vi_value=4623, kanji_spaced='鷹富士 茄子', kana_spaced='たかふじ かこ', conventional='Takafuji Kako', valist=[])
has_spreadTrue
has_signFalse
name_only鷹富士茄子
titleMax Beat
skillskill_data_t(id=200681, skill_name='このままずっとClimax ', explain='7秒毎、高確率でわずかな間、PERFECTのスコア19%アップ、PERFECT判定される時間が短くなる', skill_type=15, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=119, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7eff5b497ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7eff5b497e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=30, name='クールステップ', explain='クールアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5018
overall_max9651
overall_bonus484
valist[]
best_stat2