This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200687
name[青空エール]結城晴
chara_id229
rarity5
attribute2
title_flag1
evolution_id200688
series_id200687
pose13
place719
evolution_type8
album_id2290130
open_story_id4080
open_dress_id0
skill_id200687
leader_skill_id83
grow_type1
hp_min35
vocal_min1622
dance_min2496
visual_min1337
hp_max35
vocal_max3119
dance_max4800
visual_max2572
bonus_hp2
bonus_vocal156
bonus_dance240
bonus_visual129
solo_live0
star_lesson_type3
disp_order1939
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=229, name='結城晴', name_kana='ゆうきはる', age=12, home_town=31, height=140, weight=37, body_size_1=74, body_size_2=55, body_size_3=78, birth_month=7, birth_day=17, constellation=1012, blood_type=2001, hand=3001, favorite='サッカー', voice='小市眞琴', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=2, type=2, base_card_id=200141, bus_vo_value=4675, bus_da_value=2258, bus_vi_value=758, special_type=0, kanji_spaced='結城 晴', kana_spaced='ゆうき はる', conventional='Yuki Haru', valist=[])
has_spreadTrue
has_signFalse
name_only結城晴
title青空エール
skillskill_data_t(id=200687, skill_name='全力シュート', explain='11秒毎、高確率でしばらくの間、ライフ値が多いほどCOMBOボーナスアップ', skill_type=25, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=2, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=83, name='トリコロール・ステップ', explain='3タイプ全てのアイドル編成時、全員のダンスアピール値80%アップ', type=20, need_cute=1, need_cool=1, need_passion=1, target_attribute=4, target_param=3, up_type=1, up_value=80, special_id=12, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5455
overall_max10491
overall_bonus525
valist[]
best_stat2