This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200703
name[パーフェクトティーチャー]ヘレン
chara_id193
rarity5
attribute2
title_flag1
evolution_id200704
series_id200703
pose5
place745
evolution_type8
album_id1930050
open_story_id4132
open_dress_id0
skill_id200703
leader_skill_id30
grow_type1
hp_min35
vocal_min1290
dance_min2436
visual_min1570
hp_max35
vocal_max2481
dance_max4685
visual_max3019
bonus_hp2
bonus_vocal125
bonus_dance235
bonus_visual151
solo_live0
star_lesson_type3
disp_order1989
charachara_data_t(chara_id=193, name='ヘレン', name_kana='へれん', age=24, home_town=50, height=158, weight=46, body_size_1=90, body_size_2=58, body_size_3=81, birth_month=4, birth_day=4, constellation=1002, blood_type=2003, hand=3001, favorite='DVD鑑賞', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=2, base_card_id=220227, bus_vo_value=2423, bus_da_value=584, bus_vi_value=4684, kanji_spaced='ヘレン', kana_spaced='へれん', conventional='Helen', valist=[])
has_spreadTrue
has_signFalse
name_onlyヘレン
titleパーフェクトティーチャー
skillskill_data_t(id=200703, skill_name='今でSHOW', explain='15秒毎、中確率でしばらくの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=15, value=1, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f4e0564c6a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f4e0564c620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=30, name='クールステップ', explain='クールアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5296
overall_max10185
overall_bonus511
valist[]
best_stat2