This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200725
name[プロミネンス・プライド]北条加蓮
chara_id201
rarity7
attribute2
title_flag1
evolution_id200726
series_id200725
pose17
place777
evolution_type11
album_id2010170
open_story_id4198
open_dress_id2911
skill_id200725
leader_skill_id105
grow_type1
hp_min40
vocal_min1419
dance_min2789
visual_min1747
hp_max40
vocal_max2957
dance_max5810
visual_max3640
bonus_hp2
bonus_vocal148
bonus_dance291
bonus_visual182
solo_live1001
star_lesson_type4
disp_order2045
charachara_data_t(chara_id=201, name='北条加蓮', name_kana='ほうじょうかれん', age=16, home_town=1, height=155, weight=42, body_size_1=83, body_size_2=55, body_size_3=81, birth_month=9, birth_day=5, constellation=1006, blood_type=2002, hand=3001, favorite='ネイル', voice='渕上舞', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=2, base_card_id=200027, bus_vo_value=3294, bus_da_value=3869, bus_vi_value=3092, kanji_spaced='北条 加蓮', kana_spaced='ほうじょう かれん', conventional='Hojo Karen', valist=[])
has_spreadTrue
has_signTrue
name_only北条加蓮
titleプロミネンス・プライド
skillskill_data_t(id=200725, skill_name='煌めきの自信', explain='7秒毎、高確率でわずかな間、ユニットのダンスアピール値が多いほどPERFECTのスコアアップ', skill_type=36, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7cd86746a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f7cd8674620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=105, name='レゾナンス・ステップ', explain='5種類の特技編成時、ダンスアピール値のみ適用し、全ての特技効果が重複時に加算', type=70, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=0, special_id=24, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=5, param_limit=3)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5955
overall_max12407
overall_bonus621
valist[]
best_stat2