This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200739
name[重ねた手と日々]佐城雪美
chara_id205
rarity7
attribute2
title_flag1
evolution_id200740
series_id200739
pose11
place47
evolution_type11
album_id2050110
open_story_id4290
open_dress_id2320
skill_id200739
leader_skill_id91
grow_type1
hp_min40
vocal_min2709
dance_min1772
visual_min1466
hp_max40
vocal_max5643
dance_max3692
visual_max3054
bonus_hp2
bonus_vocal283
bonus_dance185
bonus_visual153
solo_live1001
star_lesson_type4
disp_order2079
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=205, name='佐城雪美', name_kana='さじょうゆきみ', age=10, home_town=25, height=137, weight=30, body_size_1=63, body_size_2=47, body_size_3=65, birth_month=9, birth_day=28, constellation=1003, blood_type=2003, hand=3001, favorite='ペット(黒猫)と会話', voice='中澤ミナ', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=4, type=2, base_card_id=200075, bus_vo_value=2492, bus_da_value=3902, bus_vi_value=3861, special_type=0, kanji_spaced='佐城 雪美', kana_spaced='さじょう ゆきみ', conventional='Sajo Yukimi', valist=[])
has_spreadTrue
has_signTrue
name_only佐城雪美
title重ねた手と日々
skillskill_data_t(id=200739, skill_name='音に乗せた想い', explain='11秒毎、高確率でかなりの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=5, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=91, name='クール・クロス・キュート', explain='クールとキュートのアイドル編成時、全員の全アピール値30%アップ、全員の特技発動率35%アップ', type=50, need_cute=1, need_cool=1, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=19, need_chara='', target_attribute_2=4, target_param_2=6, up_type_2=1, up_value_2=35, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5947
overall_max12389
overall_bonus621
valist[]
best_stat3