This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200743
name[ハロウィンガンナー]大和亜季
chara_id228
rarity5
attribute2
title_flag1
evolution_id200744
series_id200743
pose11
place1
evolution_type8
album_id2280110
open_story_id4305
open_dress_id0
skill_id200743
leader_skill_id45
grow_type1
hp_min35
vocal_min1776
dance_min1922
visual_min1800
hp_max35
vocal_max3415
dance_max3696
visual_max3462
bonus_hp2
bonus_vocal171
bonus_dance185
bonus_visual174
solo_live1001
star_lesson_type3
disp_order2091
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=228, name='大和亜季', name_kana='やまとあき', age=21, home_town=43, height=165, weight=51, body_size_1=92, body_size_2=60, body_size_3=85, birth_month=12, birth_day=16, constellation=1010, blood_type=2004, hand=3002, favorite='サバゲー、プラモ収集', voice='村中知', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=2, base_card_id=200125, bus_vo_value=3895, bus_da_value=2936, bus_vi_value=3423, special_type=0, kanji_spaced='大和 亜季', kana_spaced='やまと あき', conventional='Yamato Aki', valist=[])
has_spreadTrue
has_signFalse
name_only大和亜季
titleハロウィンガンナー
skillskill_data_t(id=200743, skill_name='ハッピーランチャー', explain='7秒毎、中確率でライフを11消費し、少しの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=2, condition=7, value=118, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=45, name='クールアビリティ', explain='クールアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5498
overall_max10573
overall_bonus530
valist[]
best_stat6