This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200819
name[この身ひとつで]木場真奈美
chara_id183
rarity7
attribute2
title_flag1
evolution_id200820
series_id200819
pose7
place909
evolution_type11
album_id1830070
open_story_id4626
open_dress_id2030
skill_id200819
leader_skill_id53
grow_type1
hp_min40
vocal_min1465
dance_min2719
visual_min1759
hp_max40
vocal_max3032
dance_max5673
visual_max3678
bonus_hp2
bonus_vocal152
bonus_dance284
bonus_visual184
solo_live0
star_lesson_type4
disp_order2317
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=183, name='木場真奈美', name_kana='きばまなみ', age=25, home_town=42, height=172, weight=50, body_size_1=88, body_size_2=60, body_size_3=89, birth_month=8, birth_day=8, constellation=1011, blood_type=2003, hand=3001, favorite='筋トレ・料理', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=2, base_card_id=220231, bus_vo_value=2186, bus_da_value=4680, bus_vi_value=825, special_type=0, kanji_spaced='木場 真奈美', kana_spaced='きば まなみ', conventional='Kiba Manami', valist=[])
has_spreadTrue
has_signTrue
name_only木場真奈美
titleこの身ひとつで
skillskill_data_t(id=200819, skill_name='進み続ける意志', explain='9秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=4, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=53, name='クールステップ', explain='クールアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5943
overall_max12383
overall_bonus620
valist[]
best_stat2