This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200829
name[イン・ファイト]桐野アヤ
chara_id170
rarity7
attribute2
title_flag1
evolution_id200830
series_id200829
pose9
place925
evolution_type11
album_id1700090
open_story_id4656
open_dress_id2024
skill_id200829
leader_skill_id68
grow_type1
hp_min40
vocal_min1774
dance_min2721
visual_min1449
hp_max40
vocal_max3681
dance_max5670
visual_max3032
bonus_hp2
bonus_vocal185
bonus_dance284
bonus_visual152
solo_live0
star_lesson_type4
disp_order2339
charachara_data_t(chara_id=170, name='桐野アヤ', name_kana='きりのあや', age=19, home_town=43, height=160, weight=43, body_size_1=86, body_size_2=56, body_size_3=86, birth_month=4, birth_day=8, constellation=1002, blood_type=2001, hand=3001, favorite='格闘技観戦', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=2, base_card_id=200273, bus_vo_value=3858, bus_da_value=3236, bus_vi_value=3161, kanji_spaced='桐野 アヤ', kana_spaced='きりの あや', conventional='Kirino Aya', valist=[])
has_spreadTrue
has_signTrue
name_only桐野アヤ
titleイン・ファイト
skillskill_data_t(id=200829, skill_name='燃えたつ誇り', explain='7秒毎、高確率でわずかな間、PERFECTのスコア10%アップ、COMBOボーナス15%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=2, value_2=115, value_3=0, chance=functools.partial(<function skill_chance at 0x7f239b50d6a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f239b50d620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=68, name='クールアビリティ', explain='クールアイドルの特技発動確率40%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=6, up_type=1, up_value=40, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5944
overall_max12383
overall_bonus621
valist[]
best_stat2