This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200835
name['Tis Love that Makes Me]ケイト
chara_id202
rarity7
attribute2
title_flag1
evolution_id200836
series_id200835
pose7
place937
evolution_type11
album_id2020070
open_story_id4676
open_dress_id2042
skill_id200835
leader_skill_id53
grow_type1
hp_min40
vocal_min1783
dance_min2726
visual_min1437
hp_max40
vocal_max3695
dance_max5662
visual_max3029
bonus_hp2
bonus_vocal185
bonus_dance284
bonus_visual152
solo_live0
star_lesson_type4
disp_order2357
charachara_data_t(chara_id=202, name='ケイト', name_kana='けいと', age=20, home_town=52, height=157, weight=45, body_size_1=83, body_size_2=59, body_size_3=85, birth_month=8, birth_day=15, constellation=1011, blood_type=2004, hand=3001, favorite='日本の雑誌を見るコト', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=0, type=2, base_card_id=200029, bus_vo_value=4626, bus_da_value=700, bus_vi_value=2365, kanji_spaced='ケイト', kana_spaced='けいと', conventional='Kate', valist=[])
has_spreadTrue
has_signTrue
name_onlyケイト
title'Tis Love that Makes Me
skillskill_data_t(id=200835, skill_name='Fancy going with me?', explain='11秒毎、高確率で少しの間、COMBOボーナス13%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=113, probability_type=4, available_time_type=3, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f4e0564c6a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f4e0564c620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=53, name='クールステップ', explain='クールアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5946
overall_max12386
overall_bonus621
valist[]
best_stat2