This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200921
name[蒼海の道行き]大和亜季
chara_id228
rarity7
attribute2
title_flag1
evolution_id200922
series_id200921
pose15
place1076
evolution_type11
album_id2280150
open_story_id5034
open_dress_id2358
skill_id200921
leader_skill_id52
grow_type1
hp_min40
vocal_min2731
dance_min1774
visual_min1436
hp_max40
vocal_max5682
dance_max3681
visual_max3015
bonus_hp2
bonus_vocal285
bonus_dance185
bonus_visual151
solo_live1001
star_lesson_type4
disp_order2651
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=228, name='大和亜季', name_kana='やまとあき', age=21, home_town=43, height=165, weight=51, body_size_1=92, body_size_2=60, body_size_3=85, birth_month=12, birth_day=16, constellation=1010, blood_type=2004, hand=3002, favorite='サバゲー、プラモ収集', voice='村中知', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=2, base_card_id=200125, bus_vo_value=3895, bus_da_value=2936, bus_vi_value=3423, special_type=0, kanji_spaced='大和 亜季', kana_spaced='やまと あき', conventional='Yamato Aki', valist=[])
has_spreadTrue
has_signTrue
name_only大和亜季
title蒼海の道行き
skillskill_data_t(id=200921, skill_name='希望の汽笛', explain='7秒毎、高確率で少しの間、PERFECTのスコア10%アップ、フリックアイコンなら30%アップ', skill_type=29, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=3, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=52, name='クールボイス', explain='クールアイドルのボーカルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=1, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12378
overall_bonus621
valist[]
best_stat3