This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200969
name[ミッシング・ピース]二宮飛鳥
chara_id230
rarity5
attribute2
title_flag1
evolution_id200970
series_id200969
pose21
place1155
evolution_type8
album_id2300210
open_story_id5198
open_dress_id0
skill_id200969
leader_skill_id45
grow_type1
hp_min78
vocal_min1935
dance_min1761
visual_min1682
hp_max78
vocal_max3704
dance_max3368
visual_max3272
bonus_hp4
bonus_vocal186
bonus_dance169
bonus_visual164
solo_live1001
star_lesson_type3
disp_order2805
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=230, name='二宮飛鳥', name_kana='にのみやあすか', age=14, home_town=40, height=154, weight=42, body_size_1=75, body_size_2=55, body_size_3=78, birth_month=2, birth_day=3, constellation=1004, blood_type=2002, hand=3001, favorite='ヘアアレンジ、ラジオを聴くこと、漫画を描くこと', voice='青木志貴', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=4, type=2, base_card_id=200093, bus_vo_value=1490, bus_da_value=4633, bus_vi_value=1567, special_type=0, kanji_spaced='二宮 飛鳥', kana_spaced='にのみや あすか', conventional='Ninomiya Asuka', valist=[])
has_spreadTrue
has_signFalse
name_only二宮飛鳥
titleミッシング・ピース
skillskill_data_t(id=200969, skill_name='アンパサンド・ユー', explain='9秒毎、高確率で少しの間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=45, name='クールアビリティ', explain='クールアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5378
overall_max10344
overall_bonus519
valist[]
best_stat7