This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 201033 |
name | [レッド・ソール]桐生つかさ |
chara_id | 231 |
rarity | 5 |
attribute | 2 |
title_flag | 1 |
evolution_id | 201034 |
series_id | 201033 |
pose | 15 |
place | 638 |
evolution_type | 8 |
album_id | 2310150 |
open_story_id | 5423 |
open_dress_id | 0 |
skill_id | 201033 |
leader_skill_id | 110 |
grow_type | 1 |
hp_min | 35 |
vocal_min | 1328 |
dance_min | 2501 |
visual_min | 1623 |
hp_max | 35 |
vocal_max | 2564 |
dance_max | 4815 |
visual_max | 3106 |
bonus_hp | 2 |
bonus_vocal | 129 |
bonus_dance | 241 |
bonus_visual | 156 |
solo_live | 0 |
star_lesson_type | 3 |
disp_order | 2991 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=231, name='桐生つかさ', name_kana='きりゅうつかさ', age=18, home_town=20, height=164, weight=45, body_size_1=83, body_size_2=55, body_size_3=82, birth_month=2, birth_day=24, constellation=1005, blood_type=2001, hand=3001, favorite='異業種交流、ホットヨガ、ぬか床の世話', voice='河瀬茉希', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=2, base_card_id=200279, bus_vo_value=2401, bus_da_value=4660, bus_vi_value=630, special_type=0, kanji_spaced='桐生 つかさ', kana_spaced='きりゅう つかさ', conventional='Kiryu Tsukasa', valist=[]) |
has_spread | True |
has_sign | False |
name_only | 桐生つかさ |
title | レッド・ソール |
skill | skill_data_t(id=201033, skill_name='夜空も霞む輝き', explain='13秒毎、高確率でかなりの間、ライフ値が多いほどCOMBOボーナスアップ', skill_type=25, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=2, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900) |
lead_skill | leader_skill_data_t(id=110, name='クール・クロス・パッション', explain='クールとパッションのアイドル編成時、全員の全アピール値20%アップ、全員の特技発動率25%アップ', type=50, need_cute=0, need_cool=1, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=20, special_id=29, need_chara='', target_attribute_2=4, target_param_2=6, up_type_2=1, up_value_2=25, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20) |
overall_min | 5452 |
overall_max | 10485 |
overall_bonus | 526 |
valist | [] |
best_stat | 2 |