This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201089
name[ひかり、満ちるとき]鷹富士茄子
chara_id233
rarity7
attribute2
title_flag1
evolution_id201090
series_id201089
pose21
place1378
evolution_type11
album_id2330210
open_story_id5672
open_dress_id2163
skill_id201089
leader_skill_id104
grow_type1
hp_min40
vocal_min2804
dance_min1724
visual_min1428
hp_max40
vocal_max5820
dance_max3624
visual_max2963
bonus_hp2
bonus_vocal291
bonus_dance182
bonus_visual149
solo_live1001
star_lesson_type4
disp_order3153
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=233, name='鷹富士茄子', name_kana='たかふじかこ', age=20, home_town=15, height=160, weight=43, body_size_1=88, body_size_2=57, body_size_3=88, birth_month=1, birth_day=1, constellation=1007, blood_type=2003, hand=3001, favorite='隠し芸', voice='森下来奈', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=2, base_card_id=200337, bus_vo_value=951, bus_da_value=2116, bus_vi_value=4623, special_type=0, kanji_spaced='鷹富士 茄子', kana_spaced='たかふじ かこ', conventional='Takafuji Kako', valist=[])
has_spreadTrue
has_signTrue
name_only鷹富士茄子
titleひかり、満ちるとき
skillskill_data_t(id=201089, skill_name='かこからのおくりもの', explain='7秒毎、高確率でわずかな間、ユニットのボーカルアピール値が多いほどPERFECTのスコアアップ', skill_type=35, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=104, name='レゾナンス・ボイス', explain='5種類の特技編成時、ボーカル以外のアピール値を100%ダウンし、全ての特技効果が重複時に加算', type=70, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=0, special_id=23, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=5, param_limit=1, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5956
overall_max12407
overall_bonus622
valist[]
best_stat3