This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201115
name[ファントム・ソワレ]西川保奈美
chara_id217
rarity7
attribute2
title_flag1
evolution_id201116
series_id201115
pose11
place1434
evolution_type11
album_id2170110
open_story_id5780
open_dress_id2350
skill_id201115
leader_skill_id53
grow_type1
hp_min40
vocal_min1775
dance_min2735
visual_min1432
hp_max40
vocal_max3686
dance_max5679
visual_max3015
bonus_hp2
bonus_vocal185
bonus_dance284
bonus_visual151
solo_live0
star_lesson_type4
disp_order3267
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=217, name='西川保奈美', name_kana='にしかわほなみ', age=16, home_town=3, height=155, weight=55, body_size_1=88, body_size_2=60, body_size_3=86, birth_month=10, birth_day=23, constellation=1003, blood_type=2001, hand=3003, favorite='オペラ鑑賞・宝塚鑑賞', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200315, bus_vo_value=1902, bus_da_value=4655, bus_vi_value=1134, special_type=0, kanji_spaced='西川 保奈美', kana_spaced='にしかわ ほなみ', conventional='Nishikawa Honami', valist=[])
has_spreadTrue
has_signTrue
name_only西川保奈美
titleファントム・ソワレ
skillskill_data_t(id=201115, skill_name='いざないの歌', explain='11秒毎、高確率でかなりの間、PERFECTのスコア10%アップ、ロングアイコンなら30%アップ', skill_type=28, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=5, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=53, name='クールステップ', explain='クールアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12380
overall_bonus620
valist[]
best_stat2