This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 201115 |
name | [ファントム・ソワレ]西川保奈美 |
chara_id | 217 |
rarity | 7 |
attribute | 2 |
title_flag | 1 |
evolution_id | 201116 |
series_id | 201115 |
pose | 11 |
place | 1434 |
evolution_type | 11 |
album_id | 2170110 |
open_story_id | 5780 |
open_dress_id | 2350 |
skill_id | 201115 |
leader_skill_id | 53 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 1775 |
dance_min | 2735 |
visual_min | 1432 |
hp_max | 40 |
vocal_max | 3686 |
dance_max | 5679 |
visual_max | 3015 |
bonus_hp | 2 |
bonus_vocal | 185 |
bonus_dance | 284 |
bonus_visual | 151 |
solo_live | 0 |
star_lesson_type | 4 |
disp_order | 3267 |
voice_flag | 0 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=217, name='西川保奈美', name_kana='にしかわほなみ', age=16, home_town=3, height=155, weight=55, body_size_1=88, body_size_2=60, body_size_3=86, birth_month=10, birth_day=23, constellation=1003, blood_type=2001, hand=3003, favorite='オペラ鑑賞・宝塚鑑賞', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200315, bus_vo_value=1902, bus_da_value=4655, bus_vi_value=1134, special_type=0, kanji_spaced='西川 保奈美', kana_spaced='にしかわ ほなみ', conventional='Nishikawa Honami', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 西川保奈美 |
title | ファントム・ソワレ |
skill | skill_data_t(id=201115, skill_name='いざないの歌', explain='11秒毎、高確率でかなりの間、PERFECTのスコア10%アップ、ロングアイコンなら30%アップ', skill_type=28, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=5, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900) |
lead_skill | leader_skill_data_t(id=53, name='クールステップ', explain='クールアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5942 |
overall_max | 12380 |
overall_bonus | 620 |
valist | [] |
best_stat | 2 |