This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201167
name[この夜を抱いて]木場真奈美
chara_id183
rarity7
attribute2
title_flag1
evolution_id201168
series_id201167
pose11
place1565
evolution_type11
album_id1830110
open_story_id5976
open_dress_id2330
skill_id201167
leader_skill_id52
grow_type1
hp_min40
vocal_min2731
dance_min1453
visual_min1757
hp_max40
vocal_max5682
dance_max3017
visual_max3679
bonus_hp2
bonus_vocal285
bonus_dance151
bonus_visual184
solo_live0
star_lesson_type4
disp_order3427
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=183, name='木場真奈美', name_kana='きばまなみ', age=25, home_town=42, height=172, weight=50, body_size_1=88, body_size_2=60, body_size_3=89, birth_month=8, birth_day=8, constellation=1011, blood_type=2003, hand=3001, favorite='筋トレ・料理', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=2, base_card_id=220231, bus_vo_value=2186, bus_da_value=4680, bus_vi_value=825, special_type=0, kanji_spaced='木場 真奈美', kana_spaced='きば まなみ', conventional='Kiba Manami', valist=[])
has_spreadTrue
has_signTrue
name_only木場真奈美
titleこの夜を抱いて
skillskill_data_t(id=201167, skill_name='君のための歌', explain='11秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、COMBOボーナス15%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=4, value_2=115, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=52, name='クールボイス', explain='クールアイドルのボーカルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=1, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12378
overall_bonus620
valist[]
best_stat3