This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 201195 |
name | [私の中に眠るもの]岡崎泰葉 |
chara_id | 222 |
rarity | 7 |
attribute | 2 |
title_flag | 1 |
evolution_id | 201196 |
series_id | 201195 |
pose | 15 |
place | 80 |
evolution_type | 11 |
album_id | 2220150 |
open_story_id | 6081 |
open_dress_id | 2354 |
skill_id | 201195 |
leader_skill_id | 91 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 1456 |
dance_min | 1755 |
visual_min | 2731 |
hp_max | 40 |
vocal_max | 3031 |
dance_max | 3668 |
visual_max | 5679 |
bonus_hp | 2 |
bonus_vocal | 152 |
bonus_dance | 184 |
bonus_visual | 284 |
solo_live | 0 |
star_lesson_type | 4 |
disp_order | 3489 |
voice_flag | 0 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=222, name='岡崎泰葉', name_kana='おかざきやすは', age=16, home_town=42, height=153, weight=43, body_size_1=79, body_size_2=55, body_size_3=80, birth_month=7, birth_day=16, constellation=1012, blood_type=2001, hand=3002, favorite='ドールハウス作り', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200153, bus_vo_value=652, bus_da_value=4644, bus_vi_value=2395, special_type=0, kanji_spaced='岡崎 泰葉', kana_spaced='おかざき やすは', conventional='Okazaki Yasuha', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 岡崎泰葉 |
title | 私の中に眠るもの |
skill | skill_data_t(id=201195, skill_name='いつか心につく名前', explain='9秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=4, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750) |
lead_skill | leader_skill_data_t(id=91, name='クール・クロス・キュート', explain='クールとキュートのアイドル編成時、全員の全アピール値30%アップ、全員の特技発動率35%アップ', type=50, need_cute=1, need_cool=1, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=19, need_chara='', target_attribute_2=4, target_param_2=6, up_type_2=1, up_value_2=35, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5942 |
overall_max | 12378 |
overall_bonus | 620 |
valist | [] |
best_stat | 1 |