This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201195
name[私の中に眠るもの]岡崎泰葉
chara_id222
rarity7
attribute2
title_flag1
evolution_id201196
series_id201195
pose15
place80
evolution_type11
album_id2220150
open_story_id6081
open_dress_id2354
skill_id201195
leader_skill_id91
grow_type1
hp_min40
vocal_min1456
dance_min1755
visual_min2731
hp_max40
vocal_max3031
dance_max3668
visual_max5679
bonus_hp2
bonus_vocal152
bonus_dance184
bonus_visual284
solo_live0
star_lesson_type4
disp_order3489
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=222, name='岡崎泰葉', name_kana='おかざきやすは', age=16, home_town=42, height=153, weight=43, body_size_1=79, body_size_2=55, body_size_3=80, birth_month=7, birth_day=16, constellation=1012, blood_type=2001, hand=3002, favorite='ドールハウス作り', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200153, bus_vo_value=652, bus_da_value=4644, bus_vi_value=2395, special_type=0, kanji_spaced='岡崎 泰葉', kana_spaced='おかざき やすは', conventional='Okazaki Yasuha', valist=[])
has_spreadTrue
has_signTrue
name_only岡崎泰葉
title私の中に眠るもの
skillskill_data_t(id=201195, skill_name='いつか心につく名前', explain='9秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=4, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=91, name='クール・クロス・キュート', explain='クールとキュートのアイドル編成時、全員の全アピール値30%アップ、全員の特技発動率35%アップ', type=50, need_cute=1, need_cool=1, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=19, need_chara='', target_attribute_2=4, target_param_2=6, up_type_2=1, up_value_2=35, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12378
overall_bonus620
valist[]
best_stat1