This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201231
name[ハートボイルドウォーズ]大和亜季
chara_id228
rarity5
attribute2
title_flag1
evolution_id201232
series_id201231
pose17
place1686
evolution_type8
album_id2280170
open_story_id6249
open_dress_id0
skill_id201231
leader_skill_id110
grow_type1
hp_min35
vocal_min2513
dance_min1607
visual_min1333
hp_max35
vocal_max4821
dance_max3104
visual_max2561
bonus_hp2
bonus_vocal242
bonus_dance156
bonus_visual129
solo_live0
star_lesson_type3
disp_order3593
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=228, name='大和亜季', name_kana='やまとあき', age=21, home_town=43, height=165, weight=51, body_size_1=92, body_size_2=60, body_size_3=85, birth_month=12, birth_day=16, constellation=1010, blood_type=2004, hand=3002, favorite='サバゲー、プラモ収集', voice='村中知', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=2, base_card_id=200125, bus_vo_value=3895, bus_da_value=2936, bus_vi_value=3423, special_type=0, kanji_spaced='大和 亜季', kana_spaced='やまと あき', conventional='Yamato Aki', valist=[])
has_spreadTrue
has_signFalse
name_only大和亜季
titleハートボイルドウォーズ
skillskill_data_t(id=201231, skill_name='ギリギリのミッション', explain='11秒毎、高確率でしばらくの間、他アイドルの特技効果を中アップ', skill_type=20, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=6, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=110, name='クール・クロス・パッション', explain='クールとパッションのアイドル編成時、全員の全アピール値20%アップ、全員の特技発動率25%アップ', type=50, need_cute=0, need_cool=1, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=20, special_id=29, need_chara='', target_attribute_2=4, target_param_2=6, up_type_2=1, up_value_2=25, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5453
overall_max10486
overall_bonus527
valist[]
best_stat3