This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 201249 |
name | [ネバーエンド・ブレイズ]二宮飛鳥 |
chara_id | 230 |
rarity | 7 |
attribute | 2 |
title_flag | 1 |
evolution_id | 201250 |
series_id | 201249 |
pose | 25 |
place | 789 |
evolution_type | 11 |
album_id | 2300250 |
open_story_id | 6308 |
open_dress_id | 2460 |
skill_id | 201249 |
leader_skill_id | 123 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 21 |
dance_min | 2996 |
visual_min | 2924 |
hp_max | 40 |
vocal_max | 44 |
dance_max | 6241 |
visual_max | 6091 |
bonus_hp | 2 |
bonus_vocal | 3 |
bonus_dance | 313 |
bonus_visual | 305 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 3639 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=230, name='二宮飛鳥', name_kana='にのみやあすか', age=14, home_town=40, height=154, weight=42, body_size_1=75, body_size_2=55, body_size_3=78, birth_month=2, birth_day=3, constellation=1004, blood_type=2002, hand=3001, favorite='ヘアアレンジ、ラジオを聴くこと、漫画を描くこと', voice='青木志貴', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=4, type=2, base_card_id=200093, bus_vo_value=1490, bus_da_value=4633, bus_vi_value=1567, special_type=0, kanji_spaced='二宮 飛鳥', kana_spaced='にのみや あすか', conventional='Ninomiya Asuka', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 二宮飛鳥 |
title | ネバーエンド・ブレイズ |
skill | skill_data_t(id=201249, skill_name='人が人であるために', explain='11秒毎、中確率でかなりの間、スコア20%ダウン、LIVE中に発動した最も高いCOMBOボーナス効果を極大アップして適用', skill_type=42, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=80, probability_type=3, available_time_type=5, value_2=1700, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900) |
lead_skill | leader_skill_data_t(id=123, name='クールデュエット(ステップ&メイク)', explain='クールアイドルのみ編成時、クール楽曲で全員のダンス&ビジュアルアピール値100%アップ', type=110, need_cute=0, need_cool=6, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=100, special_id=39, need_chara='', target_attribute_2=2, target_param_2=2, up_type_2=1, up_value_2=100, need_skill_variation=0, param_limit=0, or_more_need_cute=0, or_more_need_cool=1, or_more_need_passion=0) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5941 |
overall_max | 12376 |
overall_bonus | 621 |
valist | [] |
best_stat | 2 |