This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201269
name[暁のシュヴァリエ]高垣楓
chara_id197
rarity7
attribute2
title_flag1
evolution_id201270
series_id201269
pose27
place1773
evolution_type11
album_id1970270
open_story_id6391
open_dress_id2710
skill_id201269
leader_skill_id53
grow_type1
hp_min40
vocal_min1763
dance_min2737
visual_min1438
hp_max40
vocal_max3658
dance_max5710
visual_max3003
bonus_hp2
bonus_vocal183
bonus_dance286
bonus_visual151
solo_live1001
star_lesson_type4
disp_order3707
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=197, name='高垣楓', name_kana='たかがきかえで', age=25, home_town=51, height=171, weight=49, body_size_1=81, body_size_2=57, body_size_3=83, birth_month=6, birth_day=14, constellation=1008, blood_type=2003, hand=3002, favorite='温泉めぐり', voice='早見沙織', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200023, bus_vo_value=3128, bus_da_value=3966, bus_vi_value=3160, special_type=0, kanji_spaced='高垣 楓', kana_spaced='たかがき かえで', conventional='Takagaki Kaede', valist=[])
has_spreadTrue
has_signTrue
name_only高垣楓
title暁のシュヴァリエ
skillskill_data_t(id=201269, skill_name='高潔な眼差し', explain='4秒毎、高確率で一瞬の間、COMBOボーナス20%アップ、PERFECTでライフ1回復、PERFECTのみCOMBO継続', skill_type=43, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=120, probability_type=4, available_time_type=1, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=53, name='クールステップ', explain='クールアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5938
overall_max12371
overall_bonus620
valist[]
best_stat2