This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 201365 |
name | [コスモブルーの未来]大石泉 |
chara_id | 224 |
rarity | 7 |
attribute | 2 |
title_flag | 1 |
evolution_id | 201366 |
series_id | 201365 |
pose | 17 |
place | 1985 |
evolution_type | 11 |
album_id | 2240170 |
open_story_id | 6761 |
open_dress_id | 2655 |
skill_id | 201365 |
leader_skill_id | 117 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 1375 |
dance_min | 1038 |
visual_min | 3540 |
hp_max | 40 |
vocal_max | 2864 |
dance_max | 2164 |
visual_max | 7373 |
bonus_hp | 2 |
bonus_vocal | 144 |
bonus_dance | 109 |
bonus_visual | 369 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 3977 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=224, name='大石泉', name_kana='おおいしいずみ', age=15, home_town=40, height=157, weight=41, body_size_1=83, body_size_2=55, body_size_3=82, birth_month=11, birth_day=11, constellation=1009, blood_type=2001, hand=3001, favorite='プログラミング', voice='大木咲絵子', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=0, type=2, base_card_id=200145, bus_vo_value=2260, bus_da_value=4652, bus_vi_value=780, special_type=0, kanji_spaced='大石 泉', kana_spaced='おおいし いずみ', conventional='Ooishi Izumi', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 大石泉 |
title | コスモブルーの未来 |
skill | skill_data_t(id=201365, skill_name='アクセス・アンリミテッド', explain='11秒毎、高確率でしばらくの間、LIVE中に発動した最も高いスコアアップ効果/COMBOボーナス効果を適用', skill_type=40, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1000, probability_type=4, available_time_type=4, value_2=1000, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750) |
lead_skill | leader_skill_data_t(id=117, name='シンデレラウィッシュ', explain='LIVEクリア時、中確率でスターピースを獲得', type=30, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=0, up_type=1, up_value=12, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5953 |
overall_max | 12401 |
overall_bonus | 622 |
valist | [] |
best_stat | 1 |