This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201369
name[キャッチマイスイート]橘ありす
chara_id188
rarity7
attribute2
title_flag1
evolution_id201370
series_id201369
pose27
place1991
evolution_type11
album_id1880270
open_story_id6775
open_dress_id2717
skill_id201369
leader_skill_id53
grow_type1
hp_min40
vocal_min1763
dance_min2743
visual_min1433
hp_max40
vocal_max3666
dance_max5706
visual_max2999
bonus_hp2
bonus_vocal184
bonus_dance286
bonus_visual150
solo_live1001
star_lesson_type4
disp_order3983
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=188, name='橘ありす', name_kana='たちばなありす', age=12, home_town=3, height=141, weight=34, body_size_1=68, body_size_2=52, body_size_3=67, birth_month=7, birth_day=31, constellation=1011, blood_type=2001, hand=3001, favorite='ゲーム・読書(ミステリー)', voice='佐藤亜美菜', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=3, type=2, base_card_id=200067, bus_vo_value=1165, bus_da_value=4635, bus_vi_value=1891, special_type=0, kanji_spaced='橘 ありす', kana_spaced='たちばな ありす', conventional='Tachibana Arisu', valist=[])
has_spreadTrue
has_signTrue
name_only橘ありす
titleキャッチマイスイート
skillskill_data_t(id=201369, skill_name='甘酸っぱいときめき', explain='7秒毎、高確率でライフを11消費し、少しの間PERFECT/GREATのスコア20%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=2, condition=7, value=120, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f5c52a69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f5c52a69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=53, name='クールステップ', explain='クールアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5939
overall_max12371
overall_bonus620
valist[]
best_stat2