This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 201407 |
name | [クリアブルーに誘われて]速水奏 |
chara_id | 223 |
rarity | 7 |
attribute | 2 |
title_flag | 1 |
evolution_id | 201408 |
series_id | 201407 |
pose | 33 |
place | 2056 |
evolution_type | 11 |
album_id | 2230330 |
open_story_id | 6916 |
open_dress_id | 2208 |
skill_id | 201407 |
leader_skill_id | 139 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 2918 |
dance_min | 2989 |
visual_min | 33 |
hp_max | 40 |
vocal_max | 6086 |
dance_max | 6238 |
visual_max | 52 |
bonus_hp | 2 |
bonus_vocal | 305 |
bonus_dance | 312 |
bonus_visual | 3 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 4065 |
voice_flag | 1 |
card_data_id | 201407 |
sub_attribute | 3 |
chara | chara_data_t(chara_id=223, name='速水奏', name_kana='はやみかなで', age=17, home_town=1, height=162, weight=43, body_size_1=86, body_size_2=55, body_size_3=84, birth_month=7, birth_day=1, constellation=1012, blood_type=2004, hand=3001, favorite='映画鑑賞', voice='飯田友子', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200037, bus_vo_value=2099, bus_da_value=4661, bus_vi_value=931, special_type=0, kanji_spaced='速水 奏', kana_spaced='はやみ かなで', conventional='Hayami Kanade', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 速水奏 |
title | クリアブルーに誘われて |
skill | skill_data_t(id=201407, skill_name='手の内のヒカリ', explain='パッション楽曲でクールとパッションのアイドルのみ編成時、6秒毎、中確率でわずかな間、クールアイドルのスコアアップ効果と、パッションアイドルのCOMBOボーナス効果をそれぞれの人数に応じてアップ', skill_type=48, judge_type=1, skill_trigger_type=6, skill_trigger_value=23, cutin_type=2, condition=6, value=1, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450) |
lead_skill | leader_skill_data_t(id=139, name='ドミナント・デュエット(ボイス&ステップ)', explain='パッション楽曲でクールアイドルにタイプボーナスが発生しボーカルアピール値150%アップ、パッションアイドルのダンスアピール値160%アップ', type=120, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=1, up_type=1, up_value=150, special_id=55, need_chara='', target_attribute_2=3, target_param_2=3, up_type_2=1, up_value_2=160, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5940 |
overall_max | 12376 |
overall_bonus | 620 |
valist | [] |
best_stat | 2 |