This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201407
name[クリアブルーに誘われて]速水奏
chara_id223
rarity7
attribute2
title_flag1
evolution_id201408
series_id201407
pose33
place2056
evolution_type11
album_id2230330
open_story_id6916
open_dress_id2208
skill_id201407
leader_skill_id139
grow_type1
hp_min40
vocal_min2918
dance_min2989
visual_min33
hp_max40
vocal_max6086
dance_max6238
visual_max52
bonus_hp2
bonus_vocal305
bonus_dance312
bonus_visual3
solo_live1001
star_lesson_type4
disp_order4065
voice_flag1
card_data_id201407
sub_attribute3
charachara_data_t(chara_id=223, name='速水奏', name_kana='はやみかなで', age=17, home_town=1, height=162, weight=43, body_size_1=86, body_size_2=55, body_size_3=84, birth_month=7, birth_day=1, constellation=1012, blood_type=2004, hand=3001, favorite='映画鑑賞', voice='飯田友子', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200037, bus_vo_value=2099, bus_da_value=4661, bus_vi_value=931, special_type=0, kanji_spaced='速水 奏', kana_spaced='はやみ かなで', conventional='Hayami Kanade', valist=[])
has_spreadTrue
has_signTrue
name_only速水奏
titleクリアブルーに誘われて
skillskill_data_t(id=201407, skill_name='手の内のヒカリ', explain='パッション楽曲でクールとパッションのアイドルのみ編成時、6秒毎、中確率でわずかな間、クールアイドルのスコアアップ効果と、パッションアイドルのCOMBOボーナス効果をそれぞれの人数に応じてアップ', skill_type=48, judge_type=1, skill_trigger_type=6, skill_trigger_value=23, cutin_type=2, condition=6, value=1, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=139, name='ドミナント・デュエット(ボイス&ステップ)', explain='パッション楽曲でクールアイドルにタイプボーナスが発生しボーカルアピール値150%アップ、パッションアイドルのダンスアピール値160%アップ', type=120, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=1, up_type=1, up_value=150, special_id=55, need_chara='', target_attribute_2=3, target_param_2=3, up_type_2=1, up_value_2=160, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5940
overall_max12376
overall_bonus620
valist[]
best_stat2