This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201425
name[ずっとずうっと]ライラ
chara_id191
rarity7
attribute2
title_flag1
evolution_id201426
series_id201425
pose25
place2111
evolution_type11
album_id1910250
open_story_id7020
open_dress_id2935
skill_id201425
leader_skill_id53
grow_type1
hp_min40
vocal_min1763
dance_min2735
visual_min1440
hp_max40
vocal_max3656
dance_max5711
visual_max3004
bonus_hp2
bonus_vocal183
bonus_dance286
bonus_visual151
solo_live1001
star_lesson_type4
disp_order4121
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=191, name='ライラ', name_kana='らいら', age=16, home_town=49, height=150, weight=40, body_size_1=75, body_size_2=54, body_size_3=78, birth_month=5, birth_day=21, constellation=1008, blood_type=2004, hand=3001, favorite='公園で知らない人とおしゃべり', voice='市ノ瀬加那', model_height_id=1, model_weight_id=0, model_bust_id=3, model_skin_id=2, spine_size=1, personality=4, type=2, base_card_id=200161, bus_vo_value=1384, bus_da_value=1658, bus_vi_value=4649, special_type=0, kanji_spaced='ライラ', kana_spaced='らいら', conventional='Layla', valist=[])
has_spreadTrue
has_signTrue
name_onlyライラ
titleずっとずうっと
skillskill_data_t(id=201425, skill_name='ミイライラさんの素敵な呪い', explain='9秒毎、高確率でしばらくの間、COMBOボーナス20%アップ、PERFECTでライフ1回復、PERFECTのみCOMBO継続', skill_type=43, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=120, probability_type=4, available_time_type=4, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=53, name='クールステップ', explain='クールアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5938
overall_max12371
overall_bonus620
valist[]
best_stat2