This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id220231
name木場真奈美
chara_id183
rarity3
attribute2
title_flag0
evolution_id220232
series_id220231
pose1
place1
evolution_type5
album_id1830010
open_story_id1875
open_dress_id0
skill_id220231
leader_skill_id22
grow_type1
hp_min28
vocal_min1623
dance_min1668
visual_min1614
hp_max28
vocal_max2751
dance_max2827
visual_max2736
bonus_hp2
bonus_vocal138
bonus_dance142
bonus_visual137
solo_live0
star_lesson_type2
disp_order595
charachara_data_t(chara_id=183, name='木場真奈美', name_kana='きばまなみ', age=25, home_town=42, height=172, weight=50, body_size_1=88, body_size_2=60, body_size_3=89, birth_month=8, birth_day=8, constellation=1011, blood_type=2003, hand=3001, favorite='筋トレ・料理', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=2, base_card_id=220231, bus_vo_value=2186, bus_da_value=4680, bus_vi_value=825, kanji_spaced='木場 真奈美', kana_spaced='きば まなみ', conventional='Kiba Manami', valist=[])
has_spreadFalse
has_signFalse
name_only木場真奈美
titleNone
skillskill_data_t(id=220231, skill_name='ストイックボディ', explain='13秒毎、低確率でかなりの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=2, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fde3f9d1ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fde3f9d1e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=22, name='クールアビリティ', explain='クールアイドルの特技発動確率15%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=6, up_type=1, up_value=15, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4905
overall_max8314
overall_bonus417
valist[]
best_stat6