This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id220249
name篠原礼
chara_id210
rarity3
attribute2
title_flag0
evolution_id220250
series_id220249
pose1
place1
evolution_type5
album_id2100010
open_story_id1872
open_dress_id0
skill_id220249
leader_skill_id7
grow_type1
hp_min25
vocal_min1417
dance_min2228
visual_min1158
hp_max25
vocal_max2401
dance_max3777
visual_max1963
bonus_hp2
bonus_vocal121
bonus_dance189
bonus_visual99
solo_live0
star_lesson_type2
disp_order589
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=210, name='篠原礼', name_kana='しのはられい', age=27, home_town=16, height=171, weight=49, body_size_1=93, body_size_2=58, body_size_3=88, birth_month=11, birth_day=22, constellation=1009, blood_type=2002, hand=3002, favorite='社交ダンス', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=220249, bus_vo_value=701, bus_da_value=2346, bus_vi_value=4644, special_type=0, kanji_spaced='篠原 礼', kana_spaced='しのはら れい', conventional='Shinohara Rei', valist=[])
has_spreadFalse
has_signFalse
name_only篠原礼
titleNone
skillskill_data_t(id=220249, skill_name='なぞなぞ', explain='6秒毎、低確率で少しの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=110, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=7, name='クールステップ', explain='クールアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4803
overall_max8141
overall_bonus409
valist[]
best_stat2