This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300001
name本田未央
chara_id234
rarity3
attribute3
title_flag0
evolution_id300002
series_id300001
pose1
place1
evolution_type6
album_id2340010
open_story_id77
open_dress_id0
skill_id300001
leader_skill_id12
grow_type3
hp_min25
vocal_min1058
dance_min1918
visual_min1272
hp_max25
vocal_max1792
dance_max3250
visual_max2155
bonus_hp2
bonus_vocal90
bonus_dance163
bonus_visual108
solo_live0
star_lesson_type2
disp_order115
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=234, name='本田未央', name_kana='ほんだみお', age=15, home_town=18, height=161, weight=46, body_size_1=84, body_size_2=58, body_size_3=87, birth_month=12, birth_day=1, constellation=1010, blood_type=2002, hand=3001, favorite='ショッピング', voice='原紗友里', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300001, bus_vo_value=4656, bus_da_value=704, bus_vi_value=2330, special_type=0, kanji_spaced='本田 未央', kana_spaced='ほんだ みお', conventional='Honda Mio', valist=[])
has_spreadFalse
has_signFalse
name_only本田未央
titleNone
skillskill_data_t(id=300001, skill_name='ポジティブアピール', explain='6秒毎、低確率で少しの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=110, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=12, name='パッションステップ', explain='パッションアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4248
overall_max7197
overall_bonus361
valist[]
best_stat2