This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300027
name城ヶ崎美嘉
chara_id267
rarity3
attribute3
title_flag0
evolution_id300028
series_id300027
pose1
place1
evolution_type6
album_id2670010
open_story_id90
open_dress_id0
skill_id300027
leader_skill_id13
grow_type1
hp_min25
vocal_min1402
dance_min1157
visual_min2154
hp_max25
vocal_max2375
dance_max1960
visual_max3650
bonus_hp2
bonus_vocal119
bonus_dance98
bonus_visual183
solo_live0
star_lesson_type2
disp_order131
charachara_data_t(chara_id=267, name='城ヶ崎美嘉', name_kana='じょうがさきみか', age=17, home_town=54, height=162, weight=43, body_size_1=80, body_size_2=56, body_size_3=82, birth_month=11, birth_day=12, constellation=1009, blood_type=2003, hand=3002, favorite='カラオケ', voice='佳村はるか', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300027, bus_vo_value=4641, bus_da_value=1500, bus_vi_value=1550, kanji_spaced='城ヶ崎 美嘉', kana_spaced='じょうがさき みか', conventional='Jougasaki Mika', valist=[])
has_spreadFalse
has_signFalse
name_only城ヶ崎美嘉
titleNone
skillskill_data_t(id=300027, skill_name='ギャルの意地', explain='6秒毎、低確率で少しの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=108, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f2f2cd077b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f2f2cd07730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=13, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4713
overall_max7985
overall_bonus400
valist[]
best_stat1