This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300031
name日野茜
chara_id270
rarity3
attribute3
title_flag0
evolution_id300032
series_id300031
pose1
place1
evolution_type6
album_id2700010
open_story_id92
open_dress_id0
skill_id300031
leader_skill_id15
grow_type3
hp_min28
vocal_min1610
dance_min1601
visual_min1599
hp_max28
vocal_max2729
dance_max2714
visual_max2711
bonus_hp2
bonus_vocal137
bonus_dance136
bonus_visual136
solo_live0
star_lesson_type2
disp_order135
charachara_data_t(chara_id=270, name='日野茜', name_kana='ひのあかね', age=17, home_town=55, height=148, weight=40, body_size_1=80, body_size_2=60, body_size_3=82, birth_month=8, birth_day=4, constellation=1011, blood_type=2003, hand=3001, favorite='ラグビー観戦', voice='赤﨑千夏', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300031, bus_vo_value=4660, bus_da_value=531, bus_vi_value=2500, kanji_spaced='日野 茜', kana_spaced='ひの あかね', conventional='Hino Akane', valist=[])
has_spreadFalse
has_signFalse
name_only日野茜
titleNone
skillskill_data_t(id=300031, skill_name='全力トライ', explain='13秒毎、低確率でかなりの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=13, value=2, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f3e9bd107b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f3e9bd10730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=15, name='パッションエナジー', explain='パッションアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4810
overall_max8154
overall_bonus409
valist[]
best_stat7