This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300033
name諸星きらり
chara_id271
rarity3
attribute3
title_flag0
evolution_id300034
series_id300033
pose1
place1
evolution_type6
album_id2710010
open_story_id93
open_dress_id0
skill_id300033
leader_skill_id15
grow_type1
hp_min28
vocal_min1456
dance_min1438
visual_min1434
hp_max28
vocal_max2467
dance_max2437
visual_max2431
bonus_hp2
bonus_vocal124
bonus_dance122
bonus_visual122
solo_live0
star_lesson_type2
disp_order137
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=271, name='諸星きらり', name_kana='もろぼしきらり', age=17, home_town=1, height=182, weight=60, body_size_1=91, body_size_2=64, body_size_3=86, birth_month=9, birth_day=1, constellation=1006, blood_type=2004, hand=3001, favorite='かわいい物集め', voice='松嵜麗', model_height_id=3, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300033, bus_vo_value=1846, bus_da_value=1169, bus_vi_value=4676, special_type=0, kanji_spaced='諸星 きらり', kana_spaced='もろぼし きらり', conventional='Moroboshi Kirari', valist=[])
has_spreadFalse
has_signFalse
name_only諸星きらり
titleNone
skillskill_data_t(id=300033, skill_name='はぴはぴポーズ', explain='9秒毎、低確率で少しの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=2, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=15, name='パッションエナジー', explain='パッションアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4328
overall_max7335
overall_bonus368
valist[]
best_stat7