This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300035
name十時愛梨
chara_id272
rarity3
attribute3
title_flag0
evolution_id300036
series_id300035
pose1
place1
evolution_type6
album_id2720010
open_story_id94
open_dress_id0
skill_id300035
leader_skill_id15
grow_type2
hp_min25
vocal_min1661
dance_min1625
visual_min1617
hp_max25
vocal_max2815
dance_max2753
visual_max2740
bonus_hp2
bonus_vocal141
bonus_dance138
bonus_visual137
solo_live0
star_lesson_type2
disp_order139
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=272, name='十時愛梨', name_kana='とときあいり', age=18, home_town=7, height=161, weight=46, body_size_1=86, body_size_2=58, body_size_3=88, birth_month=12, birth_day=8, constellation=1010, blood_type=2004, hand=3001, favorite='ケーキ作り', voice='原田ひとみ', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300035, bus_vo_value=991, bus_da_value=2062, bus_vi_value=4638, special_type=0, kanji_spaced='十時 愛梨', kana_spaced='ととき あいり', conventional='Totoki Airi', valist=[])
has_spreadFalse
has_signFalse
name_only十時愛梨
titleNone
skillskill_data_t(id=300035, skill_name='天然ハプニング', explain='9秒毎、低確率で少しの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=1, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=15, name='パッションエナジー', explain='パッションアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4903
overall_max8308
overall_bonus416
valist[]
best_stat7