This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300053
name[しっぽもふもふ]赤城みりあ
chara_id243
rarity5
attribute3
title_flag1
evolution_id300054
series_id300053
pose3
place28
evolution_type9
album_id2430030
open_story_id103
open_dress_id0
skill_id300053
leader_skill_id38
grow_type2
hp_min78
vocal_min1722
dance_min1789
visual_min1733
hp_max78
vocal_max3311
dance_max3440
visual_max3333
bonus_hp4
bonus_vocal166
bonus_dance172
bonus_visual167
solo_live1001
star_lesson_type3
disp_order143
charachara_data_t(chara_id=243, name='赤城みりあ', name_kana='あかぎみりあ', age=11, home_town=1, height=140, weight=36, body_size_1=75, body_size_2=55, body_size_3=78, birth_month=4, birth_day=14, constellation=1002, blood_type=2003, hand=3002, favorite='おしゃべり', voice='黒沢ともよ', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300013, bus_vo_value=4673, bus_da_value=2278, bus_vi_value=740, kanji_spaced='赤城 みりあ', kana_spaced='あかぎ みりあ', conventional='Akagi Miria', valist=[])
has_spreadTrue
has_signFalse
name_only赤城みりあ
titleしっぽもふもふ
skillskill_data_t(id=300053, skill_name='もふもふタイム', explain='11秒毎、中確率で少しの間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=11, value=3, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f8797c377b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f8797c37730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5244
overall_max10084
overall_bonus505
valist[]
best_stat6