This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300075
nameナターリア
chara_id273
rarity3
attribute3
title_flag0
evolution_id300076
series_id300075
pose1
place1
evolution_type6
album_id2730010
open_story_id114
open_dress_id0
skill_id300075
leader_skill_id11
grow_type2
hp_min25
vocal_min2130
dance_min1414
visual_min1176
hp_max25
vocal_max3610
dance_max2395
visual_max1992
bonus_hp2
bonus_vocal181
bonus_dance120
bonus_visual100
solo_live0
star_lesson_type2
disp_order157
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=273, name='ナターリア', name_kana='なたーりあ', age=14, home_town=58, height=155, weight=43, body_size_1=84, body_size_2=55, body_size_3=86, birth_month=6, birth_day=29, constellation=1012, blood_type=2001, hand=3001, favorite='ベリーダンス', voice='生田輝', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=2, spine_size=1, personality=2, type=3, base_card_id=300075, bus_vo_value=4678, bus_da_value=1461, bus_vi_value=1552, special_type=0, kanji_spaced='ナターリア', kana_spaced='なたーりあ', conventional='Natalia', valist=[])
has_spreadFalse
has_signFalse
name_onlyナターリア
titleNone
skillskill_data_t(id=300075, skill_name='情熱アピール', explain='9秒毎、低確率でかなりの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=108, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=11, name='パッションボイス', explain='パッションアイドルのボーカルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4720
overall_max7997
overall_bonus401
valist[]
best_stat3