This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300079
name[グレイトプレゼント]諸星きらり
chara_id271
rarity7
attribute3
title_flag1
evolution_id300080
series_id300079
pose3
place34
evolution_type12
album_id2710030
open_story_id116
open_dress_id3002
skill_id300079
leader_skill_id58
grow_type2
hp_min40
vocal_min1452
dance_min2613
visual_min1742
hp_max40
vocal_max3024
dance_max5443
visual_max3629
bonus_hp2
bonus_vocal152
bonus_dance273
bonus_visual182
solo_live1001
star_lesson_type4
disp_order161
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=271, name='諸星きらり', name_kana='もろぼしきらり', age=17, home_town=1, height=182, weight=60, body_size_1=91, body_size_2=64, body_size_3=86, birth_month=9, birth_day=1, constellation=1006, blood_type=2004, hand=3001, favorite='かわいい物集め', voice='松嵜麗', model_height_id=3, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300033, bus_vo_value=1846, bus_da_value=1169, bus_vi_value=4676, special_type=0, kanji_spaced='諸星 きらり', kana_spaced='もろぼし きらり', conventional='Moroboshi Kirari', valist=[])
has_spreadTrue
has_signTrue
name_only諸星きらり
titleグレイトプレゼント
skillskill_data_t(id=300079, skill_name='きらりん☆キャンディ', explain='9秒毎、高確率で少しの間、PERFECT/GREATのスコア17%アップ', skill_type=2, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=117, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5807
overall_max12096
overall_bonus607
valist[]
best_stat2