This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300081
name仙崎恵磨
chara_id269
rarity3
attribute3
title_flag0
evolution_id300082
series_id300081
pose1
place1
evolution_type6
album_id2690010
open_story_id748
open_dress_id0
skill_id300081
leader_skill_id23
grow_type1
hp_min25
vocal_min1628
dance_min1622
visual_min1655
hp_max25
vocal_max2758
dance_max2748
visual_max2805
bonus_hp2
bonus_vocal138
bonus_dance138
bonus_visual141
solo_live0
star_lesson_type2
disp_order163
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=269, name='仙崎恵磨', name_kana='せんざきえま', age=21, home_town=4, height=156, weight=45, body_size_1=81, body_size_2=55, body_size_3=81, birth_month=6, birth_day=27, constellation=1012, blood_type=2004, hand=3002, favorite='革小物集め', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300081, bus_vo_value=4663, bus_da_value=799, bus_vi_value=2230, special_type=0, kanji_spaced='仙崎 恵磨', kana_spaced='せんざき えま', conventional='Senzaki Ema', valist=[])
has_spreadFalse
has_signFalse
name_only仙崎恵磨
titleNone
skillskill_data_t(id=300081, skill_name='ハイテンション', explain='11秒毎、低確率でしばらくの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=11, value=2, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=23, name='パッションアビリティ', explain='パッションアイドルの特技発動確率15%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=15, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4905
overall_max8311
overall_bonus417
valist[]
best_stat5