This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300083
name若林智香
chara_id266
rarity3
attribute3
title_flag0
evolution_id300084
series_id300083
pose1
place1
evolution_type6
album_id2660010
open_story_id749
open_dress_id0
skill_id300083
leader_skill_id12
grow_type1
hp_min25
vocal_min1147
dance_min2166
visual_min1396
hp_max25
vocal_max1944
dance_max3670
visual_max2365
bonus_hp2
bonus_vocal98
bonus_dance184
bonus_visual119
solo_live0
star_lesson_type2
disp_order165
charachara_data_t(chara_id=266, name='若林智香', name_kana='わかばやしともか', age=17, home_town=57, height=156, weight=45, body_size_1=82, body_size_2=57, body_size_3=83, birth_month=8, birth_day=30, constellation=1006, blood_type=2001, hand=3001, favorite='チアリーディング', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300083, bus_vo_value=4680, bus_da_value=1553, bus_vi_value=1458, kanji_spaced='若林 智香', kana_spaced='わかばやし ともか', conventional='Wakabayashi Tomoka', valist=[])
has_spreadFalse
has_signFalse
name_only若林智香
titleNone
skillskill_data_t(id=300083, skill_name='チアダンス', explain='7秒毎、低確率でしばらくの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=108, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f665363aea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f665363ae18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=12, name='パッションステップ', explain='パッションアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4709
overall_max7979
overall_bonus401
valist[]
best_stat2