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If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 300087 |
name | [サンフラワーイエロー]龍崎薫 |
chara_id | 237 |
rarity | 5 |
attribute | 3 |
title_flag | 1 |
evolution_id | 300088 |
series_id | 300087 |
pose | 3 |
place | 36 |
evolution_type | 9 |
album_id | 2370030 |
open_story_id | 751 |
open_dress_id | 0 |
skill_id | 300087 |
leader_skill_id | 38 |
grow_type | 2 |
hp_min | 78 |
vocal_min | 1731 |
dance_min | 1778 |
visual_min | 1738 |
hp_max | 78 |
vocal_max | 3328 |
dance_max | 3419 |
visual_max | 3343 |
bonus_hp | 4 |
bonus_vocal | 167 |
bonus_dance | 171 |
bonus_visual | 168 |
solo_live | 1001 |
star_lesson_type | 3 |
disp_order | 169 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=237, name='龍崎薫', name_kana='りゅうざきかおる', age=9, home_town=31, height=132, weight=32, body_size_1=65, body_size_2=51, body_size_3=70, birth_month=7, birth_day=20, constellation=1012, blood_type=2004, hand=3001, favorite='料理', voice='春瀬なつみ', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300007, bus_vo_value=4667, bus_da_value=773, bus_vi_value=2250, special_type=0, kanji_spaced='龍崎 薫', kana_spaced='りゅうざき かおる', conventional='Ryuzaki Kaoru', valist=[]) |
has_spread | True |
has_sign | False |
name_only | 龍崎薫 |
title | サンフラワーイエロー |
skill | skill_data_t(id=300087, skill_name='ひまわり元気', explain='11秒毎、中確率でかなりの間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900) |
lead_skill | leader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20) |
overall_min | 5247 |
overall_max | 10090 |
overall_bonus | 506 |
valist | [] |
best_stat | 6 |