This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300093
name浜口あやめ
chara_id292
rarity3
attribute3
title_flag0
evolution_id300094
series_id300093
pose1
place1
evolution_type6
album_id2920010
open_story_id822
open_dress_id0
skill_id300093
leader_skill_id15
grow_type1
hp_min28
vocal_min1565
dance_min1580
visual_min1652
hp_max28
vocal_max2653
dance_max2678
visual_max2800
bonus_hp2
bonus_vocal133
bonus_dance134
bonus_visual140
solo_live0
star_lesson_type2
disp_order189
charachara_data_t(chara_id=292, name='浜口あやめ', name_kana='はまぐちあやめ', age=15, home_town=10, height=154, weight=42, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=1, birth_day=13, constellation=1007, blood_type=2001, hand=3002, favorite='時代劇鑑賞、忍者グッズ収集、撮影所巡り', voice='田澤茉純', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300093, bus_vo_value=1709, bus_da_value=1321, bus_vi_value=4661, kanji_spaced='浜口 あやめ', kana_spaced='はまぐち あやめ', conventional='Hamaguchi Ayame', valist=[])
has_spreadFalse
has_signFalse
name_only浜口あやめ
titleNone
skillskill_data_t(id=300093, skill_name='ステージ百花繚乱', explain='13秒毎、低確率でかなりの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=1, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb745cbe9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fb745cbe950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=15, name='パッションエナジー', explain='パッションアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4797
overall_max8131
overall_bonus407
valist[]
best_stat5